The Making of a Movie Soundtrack

Auto Conform
 

The re-editing, or conforming of sound elements to match a newly edited version of the picture.

Also, to assemble sound elements from their original sources to match their location in a picture edit, often with the assistance of an Edit Decision List supplied in a computer-readable file. Once the audio is loaded, it is given to the Dialogue editor.

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Spotting / Cueing
  Spotting is the general act of reviewing the film with the director to determine work that will be needed on the soundtrack. For example, spots for a car chase scene would be tire skids, auto accelerating, auto suspension bumps, etc.

Cueing is the act of listing the sound effects, Foley, ADR or music required for each scene. The next step is to:

1) Audition and pull specific skids, bumps, etc., from the sound library, and design custom effects

2) Record foley artists and edit the foley to picture

3) Book actors and walla group for looping sessions

4) Cut in music delivered from the composer or music supervisor.

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Dialogue Editing
  In dialogue editing, an editor is responsible for creating smooth transitions from shot to shot. The editor uses fill or room tone between words in a production track to replace undesirable noises and to create handles extending the audio region at the beginning and end. Handles enable the re-recording mixer to crossfade smoothly between shots with differing background tones.

A dialogue editor will also look for alts or alternate takes for cleaner audio, where necessary, and edit the take to match the actor on screen. ADR recordings are also edited the same way.

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ADR / Looping
  Dialogue is typically recorded on the set while the movie is being filmed using a variety of equipment (microphones and tape recorders). If the film is being shot on a sound stage, there is a very good likelihood that the dialogue recorded will be useable in the final film mix. However, if the scene is shot on location (high background noise) or the sound stage contains mechanical special effects (wind machines, etc.), the dialogue may become contaminated. At this point, the director or sound designer may require that the actor "loop" their lines.

Looping or ADR (automated dialogue replacement) is the process whereby an actor enters a sound studio and repeats their lines of dialogue in synchronization with the film action. The individual scene is usually shown on a loop of film (hence the term looping) so it can be repeated over and over. Good ADR is truly an art form. It requires actors to repeat, not only their lines, but their emotions days or even weeks after the scene is shot.

During looping, a director may even change lines of dialogue, usually during scenes where the actor's mouth is not fully visible. Quite a bit of time is spent during dialogue pre-mixing to ensure that the tonal quality of the ADR matches the dialogue recorded on the set. Any change in dialogue character or quality could distract an audience.

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Walla
 

Walla is film sound slang for the sound of a group of people talking. Group walla is when a number of actors create background crowd sounds in a studio against edited picture.

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Foley
  Foley sound effects are recorded in synchronization to edited picture in post-production. Named after Jack Foley, who was the head of the sound effects department at Universal Studios for many years. Contrary to popular myth, he did not invent the process.

Since it's rather difficult to pick up the sound of an actor's footsteps on the set and still keep a microphone out of the picture, a Foley artist is responsible for reproducing those footsteps on a variety of surfaces and to recreate the sound of props, clothes rustling, body pats and more.

Foley is often expressed as Foleys in New York. Likewise, what is called the cloth track on the West Coast is referred to as rustle back East.

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Sound Effects Editing
  Sound Effects (FX) editors contribute to the fullness of a movie soundtrack by editing and layering sound effects from CD and custom libraries. Many times an editor will need to go out and record a sound specifically for a scene.

Sound effects are typically thought of as two distinct groups: hard effects and backgrounds. While there are no inherent differences between editing hard or background effects, it is more convenient for re-recording mixers to deal with sound effects in these terms.

Periodically, a sound designer is recruited to create sound that may not exist naturally. A sound designer uses audio techniques such as pitch shifting, flanging, and synthesizers to create strange and wonderful sounds for the director.

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PreDub
 

Also called premixing, it is the act of mixing edited sound elements (either dialog, music or sound effects) so that the final mix can be accomplished with less work involving level, equalization, effects and panning. With sound effects and music, there will also be a substantial reduction in the number of tracks, as in premixing 24 tracks into a 6-track premix. Dialog premixing often does not actually reduce the number of tracks that will go to the final mix, but instead just copies a cut track across with careful equalization, noise reduction and level adjustments.

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Final Dub
 

Also called final mixing, it is the act of mixing the sound for a motion picture (or television show) into separate dialog, music and sound effects stems, which, when combined and played at equal level through a monitoring system, represent the finished soundtrack. In a stereo film (or surround-encoded TV show), it is common to record the dialog, music and sound effects stems on digital tape. Final mixes are also frequently recorded on 4 or 6-track magnetic film, analog multitrack tape or on digital dubbers.

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Printmaster
  The final, composite (dialog, music and sound effects recorded together) mix of a film that can be transferred directly to a track negative or a mag-stripe print with no further changes in level or equalization. If noise reduction is used on a printmaster, it most often matches that of the final print format, and thus can be transferred stretched to the mag-stripe print or track negative. In the case of a stereo-optical film, the printmaster contains two tracks, Lt and Rt, that are transferred directly to an optical sound negative.

The soundtrack of a discrete 35mm 4-track or 70mm 6-track mag print will be recorded from a 4 or 6-track printing master in a real-time transfer.

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M&E
 
M&E, or Music and Effects. Standard motion-picture practice today entails creating a minus-original-dialog element that can be used to create a foreign-language mix by adding only the newly recorded foreign-language dialog. This requires that all sound effects that are otherwise included in the dialog stem be copied across to this element. If these production effects are not clear of dialog, then they must be replaced either by Foley or by cut effects. Once the effects are complete, the track is said to be filled; thus, contracts specify "music and filled effects" Also known as the international version.

DME, or Dialog, Music, and sound Effects, are the three basic mix stems of motion picture soundtracks. Originally referred to the 35mm 3-track master mix of Academy mono films.

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